Describe it.
Play it. In one prompt.
Seele01
The First game-native harness agent
One workspace. One agent. Generate images, video, 3D assets, code, and complete games — end to end from a single prompt.
Powered by Seele01 Multimodal Foundation Model and Seele World Model

using UnityEngine;
public class BossController : MonoBehaviour {
[SerializeField] private float aggroRange = 12f;
private State _state = State.Idle;
private Transform _player;
void Update() {
var d = Vector3.Distance(transform.position, _player.position);
if (d < aggroRange && _state == State.Idle)
TransitionTo(State.Chase);
}
}A cloud workspace where you generate images, video, 3D assets, game builds, and web projects — all in one place. Files, preview, agent chat, and runtime in one tab. Already trusted by 1M+ creators. Free to start.
YOU
Laying out a 12×12km post-collapse industrial valley. Core is a refinery with tall silos for LOS cover; NE helipad for fast extract, SW rail yard for silent extract. Tier-3 vault under the silo cluster, two tier-2 rooms at the pump house and control tower. Sandstorm weather volume, visibility 80m…
YOU

From prompt to payout — SeeleAgent generates images, 3D assets, video, gameplay code, marketing materials, and complete games. Every card below shows one piece of that pipeline.

LYRA › Welcome, traveler. What brings you to the Amber Coast?
YOU › I’m looking for the lost shrine.
LYRA › The shrine lies beyond the▌



AI-generated videos, posters, and social posts — ready to ship.




| PARAM | OLD | NEW | |
|---|---|---|---|
| boss.hp | 800 | → | 720 |
| drop_rate | 12% | → | 18% |
| enemy.spd | 3.2 | → | 2.8 |
| world.era | 4th | → | 5th |
✓meta + structured data
✓12 backlinks submitted
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In-house multimodal foundation models, world models, and Agent systems
A sustainable technical backbone for the next generation of game production
Multimodal pretrained base model for game-grounded text, image, and 3D with spatial feature alignment. Agent-runnable out of the box.
MoT-backbone model for 3D understanding and generation. We’re open-sourcing part of the model family for the research and developer community.
World model with long-term 3D context memory — predicts how game worlds evolve across time with spatial consistency. The foundation for truly persistent, living games.
SeeleAgent is our end-to-end game-making Agent. From a single prompt to a playable build, design, assets, scripting, and release all run inside one reasoning loop.
READ POST →A hybrid world model that combines explicit 3D memory with 2D video generation, unifying spatial consistency with the richness of video-scale generative priors.
READ POST →In this post we introduce NeuralG-Bridge — a new world-model training paradigm that bridges game engines and video generation, using ground-truth engine state to supervise generative models.
READ POST →Instant access to Seele01-Pro, faster generation across all modalities, and full ownership of everything you create.
How SeeleAgent builds games, images, videos, 3D assets, and more.
Hire SeeleAgent. Open the workspace. Ship your first game, video, or scene — tonight.