Describe it.
Play it. In one prompt.
Seele02
The First game-native harness agent
SeeleAgent is a multimodal AI agent that turns one prompt into complete games, images, video, 3D assets, and code — powered by Seele02, a native multimodal foundation model, and the Seele PEGA Worldmodel for real-time, physics-driven 3D worlds.
Powered by Seele02 Multimodal Foundation Model and Seele PEGA Worldmodel

using UnityEngine;
public class BossController : MonoBehaviour {
[SerializeField] private float aggroRange = 12f;
private State _state = State.Idle;
private Transform _player;
void Update() {
var d = Vector3.Distance(transform.position, _player.position);
if (d < aggroRange && _state == State.Idle)
TransitionTo(State.Chase);
}
}The SeeleAgent workspace is a single cloud environment where you generate images, video, 3D assets, game builds, and web projects — files, preview, agent chat, and runtime in one tab. Trusted by 3M+ creators as of 2026. Free to start.
YOU
Laying out a 12×12km post-collapse industrial valley. Core is a refinery with tall silos for LOS cover; NE helipad for fast extract, SW rail yard for silent extract. Tier-3 vault under the silo cluster, two tier-2 rooms at the pump house and control tower. Sandstorm weather volume, visibility 80m…
YOU

SeeleAgent replaces what used to take a 10-person studio: from a single prompt it generates images, 3D assets, video, gameplay code, marketing materials, and complete games. Each card below is one stage of that pipeline.

LYRA › Welcome, traveler. What brings you to the Amber Coast?
YOU › I’m looking for the lost shrine.
LYRA › The shrine lies beyond the▌



AI-generated videos, posters, and social posts — ready to ship.




| PARAM | OLD | NEW | |
|---|---|---|---|
| boss.hp | 800 | → | 720 |
| drop_rate | 12% | → | 18% |
| enemy.spd | 3.2 | → | 2.8 |
| world.era | 4th | → | 5th |
✓meta + structured data
✓12 backlinks submitted
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In-house multimodal foundation models, world models, and Agent systems
A sustainable technical backbone for the next generation of game production
Seele02 is a native multimodal foundation model with a Mixture-of-Transformers (MoT) architecture — a unified representation of text, 3D, and space with native understanding, generation, and multi-turn editing. Tool-call ready as a general Agent base.
eva01 treats mesh as a native language for multimodal models — it understands objects, generates geometry, and keeps editing across long context without losing identity.
The Seele PEGA Worldmodel is a world model with long-term 3D context memory — it predicts how game worlds evolve across time with spatial consistency. The foundation for truly persistent, living games.
A unified 3D-native multimodal model — mesh understanding, generation, and context-aware multi-turn editing inside a single Mixture-of-Transformers architecture.
READ POST →A hybrid world model that pairs explicit 3D memory with 2D video generation — preserving geometry, sustaining long-term coherence, and enabling controllable scene evolution.
READ POST →PEGA trains graphics engines and video models as one end-to-end system through a shared physics-embedded representation for persistent real-time worlds.
READ POST →Instant access to Seele02-Pro, faster generation across all modalities, and full ownership of everything you create.
How SeeleAgent builds games, images, videos, 3D assets, and more.
SeeleAgent builds 2D and 3D games — mobile and multiplayer — with export to Unity 6, Three.js, and WebGL, and distribution to Steam, App Store, and Google Play. Open the workspace and ship your first game, video, or scene tonight.