The First game-native harness agent

Hire SeeleAgent
Build an AI Game Studio

One workspace. One agent. Generate images, video, 3D assets, code, and complete games — end to end from a single prompt.
Powered by Seele02 Multimodal Foundation Model and Seele World Model

Generated game scene
BossController.cs
using UnityEngine;

public class BossController : MonoBehaviour {
  [SerializeField] private float aggroRange = 12f;
  private State _state = State.Idle;
  private Transform _player;

  void Update() {
    var d = Vector3.Distance(transform.position, _player.position);

    if (d < aggroRange && _state == State.Idle)
      TransitionTo(State.Chase);
  }
}

One place to think, build, and
ship.

A cloud workspace where you generate images, video, 3D assets, game builds, and web projects — all in one place. Files, preview, agent chat, and runtime in one tab. Already trusted by 1M+ creators. Free to start.

Rust Basin — extraction map

YOU

Build a wasteland extraction map — Rust Basin. Ruined refinery, rusted silos, sandstorm haze, 3 loot rooms, 2 extract zones.

Laying out a 12×12km post-collapse industrial valley. Core is a refinery with tall silos for LOS cover; NE helipad for fast extract, SW rail yard for silent extract. Tier-3 vault under the silo cluster, two tier-2 rooms at the pump house and control tower. Sandstorm weather volume, visibility 80m…

  • terrain.generaterust-basin-12×12km
  • asset.placesilos×6, trucks×14, tanks×4
  • loot.spawntier3-vault×1, tier2-room×2
  • extraction.markne-helipad, sw-rail-yard
  • weather.applysandstorm-loop, vis-80m

YOU

Good. Add ambient radio chatter from the refinery speakers.
  • audio.placeradio-chatter×4
  • audio.looprefinery-static.wav
Describe what you want to build…
Rust Basin — top-down extraction map with ruined refinery, loot rooms, and extraction zones

Ten people used to do this. Now
one agent does.

From prompt to payout — SeeleAgent generates images, 3D assets, video, gameplay code, marketing materials, and complete games. Every card below shows one piece of that pipeline.

Describe it.
Play it. In one prompt.

Seele02
Cyberpunk heist — generated game scene rendered by Seele02
IN BROWSER

Three engines.
Multiplayer out of the box.

Three.js
Unity 6
Unreal

NPC with AI.

LYRA › Welcome, traveler. What brings you to the Amber Coast?

YOU › I’m looking for the lost shrine.

LYRA › The shrine lies beyond the

ClaudeOpus4.7Gpt-5.4Gemini3.1-ProSeele-Character

3D assets, textures, audio, rigs — generated.

3D model asset
seele-3d
Texture asset
nano banana
suno
Rig / skeleton asset
seele-rig

Your marketing team,
shipped.

AI-generated videos, posters, and social posts — ready to ship.

Trailer intro
Steam page preview
Short video preview
Web landing preview

Balance. Economy.
Worldbuilding.

PARAMOLDNEW
boss.hp800720
drop_rate12%18%
enemy.spd3.22.8
world.era4th5th

Teach your agent new tricks.

seele-agent
skills/×2
rhythm-game
shadertoy
tools/×1
shader-lint

Ship it. Then let the agent market it.

meta + structured data

12 backlinks submitted

X · TikTok · 小红书

Agent-authored promo poster

Stripe, PayPal, Alipay
— wired in.

creator80%
Stripe
PayPal
Alipay

Ads plug in. Revenue
splits auto.

eCPM
AdSense
AppLovin
AdinPlay

The foundation model company for next-generation games

In-house multimodal foundation models, world models, and Agent systems
A sustainable technical backbone for the next generation of game production

Models

Seele02• LIVE

Native multimodal foundation model with a Mixture-of-Transformers (MoT) architecture — unified representation of text, 3D, and space with native understanding, generation, and multi-turn editing. Tool-call ready as a general Agent base.

TYPEMultimodal game foundation
STATUSLive
Try it →

eva01• OSS SOON

Treats mesh as a native language for multimodal models — understand objects, generate geometry, and keep editing across long context without losing identity.

TYPECharacter animation
STATUSOpen-source soon
View →

4dworldmodel• COMING SOON

World model with long-term 3D context memory — predicts how game worlds evolve across time with spatial consistency. The foundation for truly persistent, living games.

TYPEWorld simulation
STATUSComing soon
View report →

Built with
by creators.

Flexible Pricing Plans for Every Creator

Instant access to Seele02-Pro, faster generation across all modalities, and full ownership of everything you create.

FAQs — AI Game Generation and Beyond

How SeeleAgent builds games, images, videos, 3D assets, and more.

Your studio is one prompt away.

Hire SeeleAgent. Open the workspace. Ship your first game, video, or scene — tonight.

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